This paper describes SSSim, the Simple and Scalable
Simulator for P2P streaming systems. SSSim is designed for performance
and scalability, and allows the simulation of the diffusion of a very large number of
chunks over large number of peers in reasonable times. This result has
been obtained by optimising the simulator for recurrent workloads and minimizing the
memory footprint.
After describing the simulator's structure and the most important design
decisions, the paper presents some experimental results comparing the
simulation times of SSSim and a traditional simulator.