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You can read more about my publications by following this list with
abstracts.
If you'd like a copy of any of these, send me mail at dit.unitn.it,
the userid is agostini.
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"Coordination through Inductive Meaning Negotiation."
[PS,0K] ,
[PDF,95K] .
April 2002, 14 pages. Revised version to appear in:
Proceedings of the 17th European Conference on Artificial
Intelligence (ECAI-06).
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This paper is on negotiation, precisely on the negotiation of
meaning.
We advance and discuss a formal paradigm of coordination and variants
thereof, wherein meaning negotiation plays a major role in the process
of convergence to a common agreement.
Our model engages a kind of pairwise, model-theoretic coordination between
knowledge-based agents, eventually able to communicate the complete
& local meaning of their beliefs by expressions taken from
the literals of a common first-order language.
We focus on the framework of inductive inference, sometimes
called ``formal learning theory,'' and argue that it offers a fresh and
rigorous perspective on many current debates in Artificial
Intelligence in the context of multiple individuals in interaction,
including those on the semantic interoperability, the update
semantics and belief revision, and the language creation, evolution
and learning.
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(with G. Moro) "Identification of communities of peers by trust and
reputation."
[PS,309K] ,
[PDF,143K] .
May 2004, 12 pages. Revised version in: Proceedings of the Eleventh
International Conference on Artificial Intelligence: Methodology,
Systems, Applications - Semantic Web Challenges (AIMSA-04),
Springer-Verlag LNAI
3192, pp. 85-95. © Springer-Verlag.
Also in:
ITC-IRST Technical
Report Series 2004, Ref. No.: T04-05-03, May 2004.
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We present a new model and a partial solution to the
problem of semantic routing in peer-to-peer networks.
When a peer receives a query, an attempt to solve the query by
using both linguistic and contextual knowledge is made.
In our proposal, each peer analyzes the result of its queries and
increases the trust of those peers who reply with more appropriate
semantic contents. In this respect, our approach is adaptive.
As queries are resolved, the routing strategy of each peer becomes more
and more trust-based, namely, based on the semantics of contents
rather than on a mere syntactic matching of keywords. This leads to the
emergence of communities of peers semantically related, which in turn
corresponds to a peer-to-peer network clustered by contents, capable to
resolve queries with a reduced number of hops.
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"SDS Games: Similar Documents Service by Games."
[PS,0K] ,
[PDF,0K] .
In preparation.
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An extended revised version of "Adaptive querying to knowledge
exchange" is presented.
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(with P. Avesani) "Adaptive querying to knowledge exchange."
[PS,0K] ,
[PDF,0K] .
January 2004, 17 pages. Shorter version submitted.
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The integration of an Interactive Querying Algorithm
into an existing peer-to-peer architecture---called KEx
is proposed. The integration improves the KEx's functionalities at the
level of knowledge peers. In particular, (a) each peer in the role of
``the seeker'' is provided with the ability to do queries by example,
and (b) each peer in the role of ``the provider'' is provided with the
ability to answer them. The inter-relation between (a) and (b) is
managed by a co-evolutive, selectionist process modeled as a kind of
language game.
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"A Game-based Perspective on Meaning Negotiation."
[PS,0K] ,
[PDF,0K] .
Position Paper, Novembre 2003. Accepted for presentation to the
First European Workshop on Multi-Agent Systems (EUMAS-03),
St. Catherine College, Oxford University, December 18-19, 2003.
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The author hopes that this position paper will help to stimulate
discussion and cooperation concerning the role of language semantics
and self-organization in game-based negotiation.
To this aim, a general perspective on and an application of the
``advertising games'' of (Agostini and Avesani, 2003) is presented.
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(with P. Avesani) "A Peer-to-Peer Advertising game."
[PS,364K] ,
[PDF,159K] .
July 2003, 15 pages. In: Proceedings of the First International
Conference on Service Oriented Computing (ICSOC-03),
Springer-Verlag LNCS 2910,
pp. 28-42. © Springer-Verlag. Also in:
ITC-IRST Technical
Report Series 2003, Ref. No.: XX-YYYY, to appear.
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Advertising plays a key role in service oriented
recommendation over a peer-to-peer network.
The advertising problem can be considered as the problem of finding
a common language to denote the peers' capabilities and needs.
Up to now the current approaches to the problem of advertising
revealed that the proposed solutions either affect the autonomy assumption
or do not scale up the size of the network. We explain
how an approach based on language games can be effective in dealing
with the typical issue of advertising: do not require ex-ante
agreement and to be responsive to the evolution of the
network as an open system.
In the paper we introduce the notion of advertising game, a specific
language game designed to deal with the issue of supporting the
emergence of a common denotation language over a network of peers.
We provide the related computational model and an experimental
evaluation. A positive empirical evidence is achieved
by sketching a peer-to-peer recommendation service for bookmark
exchanging using real data.
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(with P. Avesani) "On the discovery of the semantic context of queries
by game-playing."
[PS,334K] ,
[PDF,154K] .
June 2003, 13 pages. Shorter version to appear in: Proceedings of
the Sixth International Conference On Flexible Query Answering
Systems (FQAS-04), Springer-Verlag LNAI
3055, pp. 203-216. © Springer-Verlag.
Also in:
ITC-IRST Technical
Report Series 2004, Ref. No.: XX-YYYY, to appear.
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To model query answering, a question arises out of how the meaning of
an user's query is functional to get a valuable answer.
In this paper, (1) we investigate the question within
an existing peer-to-peer architecture for knowledge
exchange---called KEx, (2) we extend the query answering
functionality of KEx by a co-evolutive process based on
the user's preference information, (3) we model query
answering as a language game.
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(with P. Avesani) "Advertising games for Web Services."
[PS,385K] ,
[PDF,180K] .
April 2003, 13 pages. In: Proceedings of the Eleventh International
Conference on Cooperative Information Systems (CoopIS-03),
Springer-Verlag LNCS 2888,
pp. 93-110. © Springer-Verlag. Also in:
ITC-IRST Technical
Report Series 2003, Ref. No.: XX-YYYY, to appear.
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We advance and discuss a framework suitable to study theoretical
implications and practical impact of language evolution and lexicon
sharing in an open distributed multi-agent system. In our
approach, the assumption of autonomy plays a key role to
preserve the opportunity for the agents of local encoding of
meanings.
We consider the application scenario of Web services, where
we conceive the problem of advertisement as a matter of sharing
a denotational language. We provide a precise formulation of the
agents' behavior within a game-theoretic setting.
As an important consequence of our ``advertising games,'' we interpret
the problem of knowledge interoperability and management in the light
of evolutionary dynamics and learning in games.
Our methodology is inspired by work in natural language semantics and
``language games.''
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"On meaning negotiation within inductive games."
[PS,0K] ,
[PDF,0K] .
March 2003, 15 pages, submitted.
Also in:
ITC-IRST Technical
Report Series 2003, Ref. No.: XX-YYYY, to appear.
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We advance and discuss a class of infinitely repeated language games
wherein the negotiation of "meaning" plays a major role---we call
such games inductive.
We situate our games within a recursion theoretic setting,
thereby betting that most interesting theory results will be applied
to real word scenarios.
We address the question of how inductive games provide the basis
for a computational approach to the motivating problem of
meaning negotiation. To illustrate our approach, we exhibit a game
between self-centered players whose coordination competence cannot be
strictly improved.
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(with P. Avesani) "On the discovery of semantic content of queries by
game-playing."
[PS,0K] ,
[PDF,0K] .
Position Paper, February 2003, 7 pages.
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A question arises of how the meanings and meanings evolution of user
queries on the Web are functional to get a valuable answer to the user.
We show that a successful technique can be defined and implemented as
a semantics-based guessing game.
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"Cooperation = Coordination + Solvability."
[PS,233K] ,
[PDF,251K] .
December 2002, 14 pages.
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We advance and compare two families of coalitional paradigms of
solvability.
A coalitional paradigm is distinguished from a ``noncoalitional''
paradigm primarily by its focus on what groups of agents
can achieve, rather than on what individual agents can do, even
if cooperating. As a criterion of group formation, our models engage a
kind of pairwise, context-dependent coordination between
knowledge-based ``learning agents,'' eventually able to communicate
the complete & local meaning of expressions taken from the
literals of a common first-order language. Insights into meaning
negotiation and model matching are provided.
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"Coordination through Inductive Meaning Negotiation."
[PS,229K] ,
[PDF,234K] .
April 2002, 14 pages, submitted. Rejected! Revised version accepted,
see paper [1] (ECAI-06).
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This paper is on negotiation, precisely on the negotiation of meaning.
We advance and discuss a formal paradigm of coordination and variants
thereof, wherein meaning negotiation plays a major role in the process
of convergence to a common agreement.
Our model engage a kind of pairwise, model-theoretic coordination between
knowledge-based agents, eventually able to communicate the complete
& local meaning of their beliefs by expressions taken from
the literals of a common first-order language.
We address the question of how the model provides the basis for a
computational approach to the motivating problem of coordination by
meaning negotiation. We exhibit a computable
agent who coordinates with every agent taken from a uniformly
computable class.
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"Contextual versus Absolute Coordination - Step One."
[PS,276K] ,
[PDF,274K] .
November 2001, 21 pages.
Also in:
ITC-IRST Technical
Report Series 2002, Ref. No.: 0201-03, January 2002.
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An agent who is interested in reading "On Two Families of Paradigms of
Group-Solvability" below may also be asked for looking at alternative
paradigms of cooperation but ``contextual coordination.'' We do it
in this paper by introducing some paradigms of ``absolute,''
model-theoretic coordination.
We argue by using examples and proofs how our paradigms provide
an uniform first-order framework to eventually investigate
coordination problems and scenarios of interest in a variety of
research areas and domains.
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(with F. Montagna) "Coordination and Cooperation in the Limit."
[PS,0K] ,
[PDF,0K] .
November 2001, 61 pages. Shorter version submitted.
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Coordination is one of the most basic concepts in game theory, as it
concerns the mutual interaction of rational agents with individual
beliefs, desires and intentions.
Here we focus on coordination paradigms where the agents always move
simultaneously and all relevant moves are made by the agents
(agents' moving components are functions in mathematical sense; no
randomness ever intervenes). These paradigms are all based on pairwise
communication, so that the kind of models we discuss in this
chapter is suitable for modeling group situations where communication
is not with the whole group, as in an auction, but pairwise, as happens
for instance in commercial transactions.
Unless the gratuitous assumption is made that agents have a priori
common knowledge of their respective beliefs, we deduce that if their
beliefs are common knowledge, then an equilibrium might obtain
by inductive reasoning.
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"On Two Families of Paradigms of Group-Solvability."
[PS,233K] ,
[PDF,251K] .
November 2002, 18 pages. Shorter revised version appears in:
Proceedings of the 2nd International Joint Conference on Autonomous
Agents and Multiagent Systems (AAMAS-03), 2003. Preliminary
version in:
ITC-IRST Technical
Report Series 2001, Ref. No.: 0112-11, December 2001.
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We advance and compare two families of coalitional paradigms
of solvability.
A coalitional paradigm is distinguished from a
``noncoalitional'' paradigm primarily by its focus on what
groups of agents can achieve, rather than on what
individual agents can do, even if cooperating.
As a criterion of group formation, our models engage a kind of pairwise,
context-dependent coordination between knowledge-based ``learning agents,''
eventually able to communicate the complete & local meaning of
expressions taken from the set of literals of a common first-order
language.
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(with F. Montagna) "Group Solvability."
[PS,516K] ,
[PDF,460K] .
October 2001, 47 pages. Shorter version submitted.
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We advance and compare four families of coalitional paradigms
of solvability.
A coalitional paradigm is distinguished from a
``noncoalitional'' paradigm primarily by its focus on what
groups of agents can achieve, rather than on what
individual agents can do, even if cooperating.
As a criterion of group formation, our models engage a kind of pairwise,
context-dependent coordination between knowledge-based ``learning agents''
able to communicate the complete & local meaning of expressions
taken from the literals of a common first-order language.
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(with D. de Jongh and F. Montagna) "Coordination: A model-theoretic
perspective."
[PS,303K] ,
[PDF,286K] .
July 2001, 22 pages, submitted. Also in:
ITC-IRST Technical Report
Series 2001, Ref. No.: 0109-08, September 2001.
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A learning to coordinate paradigm was first introduced in
Formal Learning Theory by (Montagna & Osherson, 1999) using the
tools of recursion theory.
In this paper, we advance and discuss a first-order paradigm of
coordination---we call this paradigm of model-coordination.
The paradigm is shown to extend Montagna and Osherson's paradigm of
learning to coordinate, in the sense that
Montagna and Osherson's binary players coordinate if and only
if their first-order equivalent agents model-coordinate.
An important difference between our paradigm and that proposed by
(Montagna & Osherson, 1999) is that in our paradigm agents'
preferences and beliefs can be modelled.
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"HOMO LUDENS: On the play-element in inductive logic."
[PS,325K] ,
[PDF,332K] .
June 2001, 33 pages. Also in:
ITC-IRST Technical Report
Series 2001, Ref. No.: 0109-07, September 2001.
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As multi-agent systems are becoming more and more important, my strong
belief is that it is important to develop a theory of learning agents
in strategic processes, a theory that would explain how an
agent's beliefs about the environment (which includes the behavior of
others insofar as it affects him) evolve
until they have come to agree with the actual properties of the
environment.
This opens new perspectives on the interaction of game theory and
learning theory.
Modeling asymmetries in knowledge, in abilities and in perceptions of
a cooperative situation by different agents is a fascinating
challenge for future research, which models of `bounded rationality'
have begun to tackle.
I am convinced that inductive algorithms will become increasingly
important for the development of multi-agents systems.
Applications range from economics to social and management sciences
and software (computable) agents that interact by negotiation with
other agents in the World Wide Web.
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Paradigms of Coordination and Solvability.
PhD thesis, Universita` di Siena, March 2001.
· Information and sample chapters
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"From pure behavior to strict rationality: A note on structural
coordination."
[PS,0K] ,
[PDF,0K] .
March 2000, 15 pages, submitted.
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This paper is on coordination games. It could also be said that it is
a short excursus into agency by looking at coordination as one of the
most fundamental and well studied concepts of multi-agent theory
literature. We don't.
In the present paper, we introduce a first-order framework to address
the problem of equilibrium selection in coordination games. We then
compare behavioral and structural coordination, and show how agents'
rationality and beliefs can influence the success in the latter by
looking at the basic elements in the former. Thus, our framework
provides a logical bridge between the behavioral and the introspective
approaches to equilibrium selection in coordination games.
Our specification of dynamics in coordination games draws heavily on
the literature of (the model-theoretic tradition of) Formal
Learning Theory.
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"Learning to coordinate."
[PS,0K] ,
[PDF,0K] .
To appear in the Proceedings Three-yearly Congress of the Italian
Society of Logic and Philosophy of Sciences (SILFS-99), 200+.
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"Team-solvability: A model-theoretic perspective."
[PS,340K] ,
[PDF,190K] .
Edited version appears in:
Proceedings of the 14th European Conference on Artificial
Intelligence (ECAI-00), pp. 333-337, IOS Press, 2000.
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At present, the extension of formal learning theory to the
multi-agent case considers ``teams'' of agents sharing a common
end. Success is achieved if one or more of the agents is successful,
and cooperation is not involved in the team formation.
Unfortunately, this is rarely the idea of ``successful team'' we
have in mind. One generally expects agents' behavior to influence
each other in a way that is not captured by the present paradigms.
A real problem in extending single agent learning methods to
multi-agent setting is thus determining paradigms of cooperation.
This paper makes a contribution to the solution of this problem.
First, we advance a paradigm of cooperation as a kind of two-person
repeated game and compare it to a major paradigm of solvability for
isolated agents.
Second, we pay attention to a subset of unsuccessful agents who
take advantage from teamwork. For these agents, cooperation is proved
to be a key of success.
The formal results are raised within the model-theoretic tradition of
formal learning theory.
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(with D. de Jongh and F. Montagna) "Coordination of 01-agents
vs. coordination of worlds-based agents."
[PS,223K] ,
[PDF,207K] .
Also in:
ILLC-PP
Series, December 2000.
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As far as we know, a learning to coordinate paradigm was first
introduced in Learning Theory by using the tools of recursion
theory (Montagna & Osherson, 1999).
In this paper, we present a first-order paradigm of coordination---we
call this paradigm of SF-coordination. The paradigm of
SF-coordination is shown to extend Montagna-Osherson's paradigm, in
the sense that Montagna and Osherson's ``01-agents'' coordinate if and
only if some ``first-order equivalent'' agents of the first-order
paradigm SF-coordinate.
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"Notes on formalizing coordination."
[PS,323K] ,
[PDF,191K] .
Preliminary version appears in:
Proceedings of the 6th Congress of the Italian Association for
Artificial Intelligence (AI*IA-99), pp. 19-28, Bologna, Italy,
September 14-17, 1999. Edited version appears in: Springer-Verlag LNAI
1792, p. 285 ff., 2000.
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This paper concerns with 2-agents coordination games---we call them
paradigms of coordination. To coordinate, agents' behavior
must eventually stabilize to a set of basic formulas that express a
suitable part of the agents' "nature". Four paradigms are advanced and
discussed. Several new perspectives are provided to
coordinatingagents. Coordination via belief revision and cooperation
by team work are two.
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(with M. Aiello) "Teaching via the Web: A self-evaluation game using
Java for learning logical equivalence."
[PS,839K] ,
[PDF,69K] .
Edited version appears in:
Proceedings of the 4th World Conference on the WWW and Internet
(WebNet-99), pp. 75-80, Honolulu, Hawaii, USA, October 25-30, 1999.
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"Don't worry about your difficulties in mathematics;
I can ensure you that mine
are still greater." (A. Einstein)
This paper presents a Java application for educational purposes to be
used as a logical game---we call our system: ELgA.
Our basic claim is that games are of best importance in the teaching
and learning of logical notions, thus providing both students and
instructors with a useful learning paradigm.
ELgA is a cooperative and interactive game-oriented system
based on a well known result in model theory, namely, the
game-theoretic characterization of logical equivalence (Ehrenfeucht,
1961).
ELgA summarizes abstract concepts as `structure' and
`equivalence' in logic into the more common experience of playing a
game. As a result, ELgA has features which make it very
different from any other system proposed so far.
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(with F. Giunchiglia) "Bidirectional Reasoning."
[PS,230K] ,
[PDF,236K] .
Also in:
ITC-IRST Technical Report Series,
May 1995.
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The goal of this paper is to present a formal system FB for
bidirectional reasoning which integrates forward and backward
deduction. FB is proved equivalent to Gentzen's classical
system of propositional natural deduction. FB is the logic of a
theorem prover which supports interactive proof construction in
general domains.
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"Bidirectional Natural Deduction."
[PS,196K] ,
[PDF,223K] .
In:
AI*IA Notizie, 4, 1993. Best Paper Prize "AI*IA 1993" for
young research.
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The goal of this paper is to present a theorem prover able to perform
both forward and backward reasoning supported by a well defined formal
system. This system for bidirectional reasoning has been proved
equivalent to Gentzen's classical system of propositional natural
deduction.
This paper, primarily aimed at developing a deeper theoretical
understanding of bidirectional reasoning, provides basic concepts to
be incorporated into an innovative theorem prover to support
interactive proofs construction in general domains.
If my research is of interest, I would be delighted to hear from you.
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